Computer Graphics Tutorial for Beginners (With Theory & Practical Examples)

Introduction

Welcome to the Computer Graphics Tutorial Series by Simple Snippets.
This series is designed for IT, Computer Science, and Engineering students who want to learn Computer Graphics from scratch, covering both theory concepts and practical implementations with algorithms.

Even if you are new to Computer Graphics, you can follow along easily. We will start with the fundamentals of graphics systems and gradually move toward advanced algorithms and coding implementations in C++ and OpenGL.

Computer Graphics is one of the most important subjects in computer science, as it deals with how images, animations, and visual data are represented, generated, and displayed using computers. This subject is crucial for fields such as:

  • Game Development ๐ŸŽฎ
  • Animation and Visual Effects ๐ŸŽฌ
  • User Interface & Interaction Design ๐Ÿ’ป
  • Simulation and Virtual Reality ๐ŸŒ
  • Computer-Aided Design (CAD) & Engineering ๐Ÿ—๏ธ

Why Learn Computer Graphics?

  • Exam-oriented preparation โ†’ Covers theory questions often asked in university exams.
  • Practical focus โ†’ Includes step-by-step algorithm implementations.
  • Visualization โ†’ Learn how abstract algorithms produce real-world graphical outputs.
  • Career benefits โ†’ Builds a strong base for game development, AR/VR, and multimedia applications.

What We Will Cover

In this tutorial series, we will cover:

  • Basics of Computer Graphics
  • Output Primitives (points, lines, circles, polygons)
  • Line Drawing Algorithms (DDA, Bresenhamโ€™s)
  • Circle Drawing Algorithms (Midpoint Circle, Bresenhamโ€™s Circle)
  • 2D Geometric Transformations (Translation, Scaling, Rotation, Reflection, Shearing)
  • 2D Viewing and Clipping Algorithms
  • 3D Geometric Transformations
  • 3D Viewing, Projections & Hidden Surface Removal
  • Illumination and Shading Models
  • Practical Implementations using C++

๐Ÿ‘‰ Each topic will be explained in a student-friendly way with diagrams, step-by-step examples, and C++ code implementations.

Who Can Benefit From This Series?

This tutorial series is ideal for:

  • Engineering & IT students preparing for exams.
  • Beginners in Computer Graphics looking for structured guidance.
  • Programmers interested in implementing algorithms.
  • Enthusiasts exploring graphics, animation, and visualization.

How To Use This Tutorial

  1. Start with the basics โ†’ Understand theoretical foundations first.
  2. Study algorithms step by step โ†’ Each algorithm will be explained with logic, flowchart, and example code.
  3. Practice coding โ†’ Implement algorithms in C++ to get hands-on experience.
  4. Revise with notes โ†’ Each topic will be concise and exam-ready.
Topics
Introduction โ€“
  • Introduction to Computer Graphics – Pixel, Resolution & Applications
  • Cathode Ray Tube (CRT) – Full Working with Diagram & Explanation
  • What is Raster Scan Display ? | How Raster Scan Works
  • What is Vector Scan Display ? | How Vector Scan Works
  • What is Scan Conversion in Computer Graphics ? | Process of Scan Conversion
Scan Conversion Algorithms โ€“
  • DDA (Digital Differential Analyzer) Line Drawing Algorithm with Example 
  • Bresenham Line Drawing Algorithm โ€” Theory & Example